AJL MOD
Description: SOME INFORMATION ABOUT THE NEW/CHANGED GAME PROPERTIES YOU MAY
NEED TO KNOW ABOUT TO GET GOING...
- All human weapons are available for all humans but they can only
carry knife, pistol and Two normal or one heavy weapon at the time
(minigun and smartgun are the heavy weapons) and also the smartgun
targeting can only be used by the marine smartgunner and only the
corporate minigunner can carry the full load of ammo for minigun
and some weapons aren't always as accurate when used by someone
to whom they doesn't belong.
- To reload Grenades or Shells into pulse rifle you need to shoot
the gun empty and then press secondary fire to begin reloading or
you can hold down the reload button until the reloading begins and
the reloading the grenades or shotgun shells happens slowly one at
the time and the reloading will stop when you have no more or when
the gun is full or when you press the fire button.
- With sniper rifle holding down the secondary fire button doesn't
zoom in like in normal AVP2 it simply keeps the scope up (to zoom
in/out you need to use the separate zoom in/out buttons)
- You can charge some weapons like discs and nets but this wont
increase the damage, it just makes it more accurate. (Though the
net flies faster when you've charged it first, you can cancel the
charge by pressing secondary fire while using Netgun)
- You can make SpearGun more accurate if you hold down the fire
button, but this will show the lasers and enemies will spot you
easily. (To cancel, press secondary fire button)
- There's no energy sift, the batteries will "slowly" recharge if
you're not cloaked.
- To use quick messages/voice commands you'll need to hold down
the taunt button (Marines and Corporates only)
- There are no shared buttons anymore so remember to set all the
buttons for all the characters.
- There is no Alien "HeadBite". To use Alien's jaw attack, hold
down the secondary fire button and then Press primary fire button.
You can also charge them.
Version: 1.0 Filesize: 38 bytes
Added on: 17-Nov-2006 Downloads: 4
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AJL MOD Patch
Description: ***Changes***
General:
Several bugs fixed, including lifecycle bug, perfect aim bug, and various crashing bugs.
Most of things that changed from the previous version are game play and balance changes.
So you won't notice a big change if you play alone.
Server Command limbloss (Toggle Alien Limbloss on, off)
All Species:
- Become tired more quickly due to repeated jumping. This affects Predators the most, and humans the least.
Humans:
- New explosion effects and sounds.
- New rocket sound, new pistol sound and new shotgun sounds.
- When reloading a clip you'll lose the old one and all the ammunition it carried.
- Shotgun, reduced damage against predators, now knocks down if all the 8 pellets hit.
- Buckshot now works against aliens and will knock them down, but slugs are far more effective against Xeno's.
- New fog-independent IR vision for the marines (many older video cards do not have fog).
- Name change: from Sniper to Flamer (Go figure)
- Added hand-grenades to Rifleman and Flamer (Press 'Throw Flare' button to throw a grenade)
- Loads of damage changes.
Pistol is now powerful and useful weapon in patient and skilled hands
- Other minor things
Predators:
- The attack ranges of the combistick and wristblades have been adjusted to be more realistic.
- Speargun is now inaccurate if used while moving
- Edited Lasers back to Tracking Disc
- Tweaked the Plasma Cannons (Cannon, Burner, Blaster - Seeker is unchanged) for slightly improved speed and accuracy
- Loads of damage changes.
Aliens:
- New taunts.
- Loads of balance changes
Runner's tail is now weaker than other aliens (While lifecycle is on this applies to Drone as well)
Guards are now slightly slower than before, but very tough
All aliens have slightly reduced jumping distance (crouch jump)
- Loads of damage changes.
Hitting the target directly with a charged tail will result in more damage
An alien damaged just before a tail attack will suffer a damage penalty on their tail attack (lasting 0.5 seconds).
Jaw attack must hit predators in the head to kill with one hit, but humans always die from a jaw attack hit.
- All alien classes now have unique strengths, weaknesses and general characteristics.
Drone is so called "training" Alien. He doesnt have anything over the other Alien classes. He's an Alien for those who like challenge and for those hosts who cant handle the "real" Aliens. (Nearly same as Warrior when Life cycle is on)
**Special thanks for Help and Testing**
JThePrayer
IArt
Akalamanaia
Archer Christofori
**Special Thanks for sounds**
JThePrayer
ConQuiX
Version: Filesize: 0 bytes
Added on: 17-Nov-2006 Downloads: 7
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Island of the Dead
Description: This is an awesome single player mod for the Human campaign in Aliens vs. Predator 2. Annihalate your way through the island and meet some ghostly ghouls on the way! This mod surely kicks serious ass.
Version: 1.0 Filesize: 39 bytes
Added on: 26-Oct-2006 Downloads: 8
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